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Press Kit

About game

Akolyta is a story‑driven psychological horror game set in a decaying industrial city where faith, science, and human desperation collide. You play as Marshall, a former detective pulled back into a world he tried to escape when a series of ritualistic murders begins to mirror a case that destroyed his life. The deeper you investigate, the more you realize the killings are not isolated — they are part of a growing cult movement that worships something ancient, hungry, and disturbingly human.

Explore abandoned factories, forgotten tunnels, and derelict districts swallowed by corruption. Every location hides clues, memories, and twisted remnants of the cult’s influence. Your choices shape Marshall’s sanity, relationships, and the truth he uncovers — but some truths refuse to stay buried.

Akolyta blends cinematic storytelling, immersive first‑person exploration, and survival‑horror tension. You’ll gather evidence, solve environmental puzzles, and confront entities that defy logic. As the cult’s grip tightens, reality fractures, and Marshall must face not only the horrors stalking the city… but the darkness he carries within.

Akolyta is currently available in Early Access, which means the core experience is playable, but the game is still evolving. Players can expect ongoing updates as we expand environments, refine mechanics, add new story content, and polish visuals and audio. Early Access allows us to build the game together with the community — your feedback directly shapes features, pacing, and quality‑of‑life improvements. While some systems are still in development and certain areas may be rough around the edges, our goal is to deliver a transparent, collaborative development process as we work toward the full release.

Environmental Traversal & Growth

To master the mean streets of Gorenwille, players must balance physical conditioning, technical utility, and investigative intuition. Your character’s growth is fueled by Experience Points (XP) earned through successful field work and environmental exploration. As you accumulate XP, you can allocate points across three core upgrade trees:


1. Physical Conditioning

This branch focuses on Marshall’s personal resilience and combat effectiveness. Improving these skills ensures you can survive the city’s most dangerous encounters.

2. Investigative Gear

Marshall is only as good as the tools in his belt. This tree enhances the hardware you rely on to pierce the darkness of the city.

3. Environmental Traversal & Perception

This category focuses on interacting with the world itself, helping you identify objectives and navigate the city’s complex geography.

Documents and Audio Logs

In Gorenwille, the truth is often hidden in plain sight. Throughout your investigation, you will uncover physical documents—such as police ledgers, discarded correspondence, and witness statements—as well as recorded audio logs from wiretaps or dictation machines. These items serve as crucial narrative breadcrumbs. Documents may provide the missing code to a locked warehouse door or reveal a suspect’s hidden motive, while audio logs often contain subtle inflection cues or background noises that can be analyzed to pinpoint locations or corroborate timelines. Collecting and listening to these files is essential to filling out your Case Board; missing even one note or recording could leave a critical gap in your deduction, allowing a criminal to slip through the cracks of the justice system.

The Investigation Board

Justice in Gorenwille is not handed out; it must be pieced together. When investigating crime scenes, you must actively collect physical evidence and witness testimonies. These items are mapped onto your Case Board, where you must analyze links and categorize findings to reveal the truth. By correctly connecting disparate clues, you trigger “Deductions”—logical breakthroughs that unlock new dialogue, pinpoint suspect locations, or provide the legal leverage required to issue an arrest warrant.

Characters

Marshall Gregory Prime

Born in Gorenwille City on September 18, 1959, Marshall Gregory Prime was the only child of George and Agnes Prime. Following his father’s sudden disappearance, Marshall and his mother spiraled into poverty, ultimately losing their home to bank foreclosure. They relocated to the Harrison Quarter—a notorious district plagued by systemic neglect and rampant crime—where they endured the city’s harshest living conditions. This environment exposed young Marshall to deep-seated injustice, a crucible that would define his character and fuel his lifelong commitment to protecting the vulnerable.

During his time at FDR Elementary, Marshall’s resilience was tested when he stood up to James M. Smith, the son of a prominent local mob enforcer. Despite being unfairly targeted by neighborhood-aligned teachers for the confrontation, Marshall remained unbowed; he chose to shield the bullied rather than retreat. This formative injustice solidified his resolve to pursue a career in law enforcement. Enrolling at the Brown Law Enforcement High School, his academic excellence caught the attention of the Gorenwille Police Chief. This opportunity provided vital income for his family, eventually allowing them to relocate to the stable Modoc Alley, and led him to meet his future partner and closest friend, Benjamin K. Black.

Upon graduating, Marshall joined the Gorenwille Police Department as a patrolman. Following an initial apprenticeship under Stephen B. Maldonado, Marshall was promoted to full unit member, reuniting with Benjamin as his permanent partner. When tragedy struck in his childhood neighborhood—where two officers were slain by gang activity—Marshall returned to the Harrison Quarter with the authority to restore order. Responding to a harrowing emergency call, the pair uncovered a massive drug operation linked to James M. Smith. Their investigation dismantled the city’s largest criminal syndicate, securing the evidence needed to imprison Smith and shutter his enterprise. In recognition of this landmark victory, Marshall and Benjamin were officially promoted to detectives within the Gorenwille Police Department.

Media

Note: The released screenshots show work in progress.

News

  • We Move to Unreal Engine 5

    We Move to Unreal Engine 5

    Akolyta enters a new chapter as we switch development to Unreal Engine 5. We made this decision after evaluating the future of CRYENGINE and listening to our community. The move allows us to focus fully on the game and rebuild the first level with modern tools, faster workflows, and long‑term stability.

    Read more …

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